Go to guide
HYRULE ATLASTHE FAN ARCHIVE
← A Link to the Past

BOTTLE GUIDE · SUPER NES

Where to find all 4 bottles in A Link to the Past

Two bottles await in Kakariko, a third beneath a bridge and the last with the locksmith. Follow this practical collection order, with requirements and the right map marker for each stop.

All four locations at a glance

Start with the free bottle in the tavern chest. You can visit the merchant before or after it: this is a suggested route, not a required game sequence.

All four locations at a glance
Suggested orderBottle locationRequirementsWhen to go
1The tavern, rear entranceAccess to the villageAs soon as you reach Kakariko
2The Kakariko Merchant100 rupeesOnce you have 100 rupees
3Under the bridgeFlippersAfter buying the Flippers
4The locked treasure chestTitan's Mitt, Magic Mirror and rescued blacksmithAfter getting the Titan’s Mitt and rescuing the smith

The fourth bottle has two markers: the chest starts in the Dark World, while the locksmith gives you the bottle in the Light World. Both mark stages of the same reward.

As soon as you reach Kakariko

The tavern, rear entrance

RequirementsAccess to the village

  1. In southern Kakariko, walk around the tavern to the back of the building. Use the entrance on the north side, rather than the front door.

  2. Enter through the back and open the chest in that room. This bottle is free.

Show on the map ↗

Once you have 100 rupees

The Kakariko Merchant

Requirements100 rupees

  1. In Kakariko, find the merchant sitting outside to the west of the weather vane.

  2. Talk to him with 100 rupees and buy the bottle. You can make this stop on the same visit as the tavern.

Show on the map ↗

After buying the Flippers

Under the bridge

RequirementsFlippers

  1. Get Zora’s Flippers first. If you do not have them, they cost 500 rupees in Zora’s Domain.

    Find Zora’s Flippers ↗
  2. In the Light World, swim north from Lake Hylia along the waterway until you reach the bridge.

  3. Swim beneath the bridge and speak to the man resting there. He gives you the bottle; walking across the top of the bridge will not reach him.

Show on the map ↗

After getting the Titan’s Mitt and rescuing the smith

The locked treasure chest

RequirementsTitan's Mitt, Magic Mirror and rescued blacksmith

  1. Use the Titan’s Mitt to free the frog-like smith south of the Dark World village. Speak to him, use the Magic Mirror and take him back to his partner at the Light World smithy.

    Show the Light World smithy ↗
  2. Return to the Dark World and enter the ruined smithy at the matching location. Touch the locked chest and it will follow you.

    Show where the chest starts ↗
  3. Leave with the chest and use the Magic Mirror to return to the Light World. Then head to the desert entrance in the southwest. Keep the chest with you along the way.

  4. At the Light World desert entrance, talk to the man sitting beside the sign. Promise to keep his secret: he opens the chest and gives you the final bottle.

    Show the locksmith and bottle reward ↗

If you get stuck

Can I get two bottles on my first visit to Kakariko?

Yes. The tavern chest is free to open. Save 100 rupees for the merchant. The Flippers and Titan’s Mitt are needed for the later bottles.

The chest stopped following me. What should I do?

Dashing with the Pegasus Boots leaves the chest behind. Touch it again to pick it back up. If you lose it, return to the ruined smithy in the Dark World to retrieve it.

Why does the map show all four bottles in the Light World?

The map marks where you receive each bottle. The Dark World chest marker is the start of the quest; the finish is with the locksmith at the Light World desert entrance.

Route references

This route covers the Super NES version. Locations match our map; the references below describe the bottles and locked-chest quest.

Thonky · Bottle locations ↗Thonky · Smiths and the locked chest ↗