Win the Silver Scale, follow Ruto’s letter and use the Boomerang to rescue her from Jabu-Jabu.
Open the waterfall
Enter Zora’s River from Hyrule Field and bomb the rocks blocking the path. Follow the banks uphill. At the waterfall, stand on the royal crest and play Zelda’s Lullaby, then enter the revealed route to Zora’s Domain.
References: Respec · Alex Donaldson · tested Switch 2 walkthrough
Find Ruto's letter
From King Zora’s chamber, take the left passage to the diving instructor. Complete his diving game and return for the Silver Scale. Dive through the underwater passage at the bottom of the Domain to Lake Hylia. Retrieve the bottled letter just beyond the tunnel, return to the Domain and show it to King Zora.
References: Respec · Alex Donaldson · tested Switch 2 walkthrough
Enter the guardian
After the king moves, keep the now-empty bottle. Catch a fish in the shallow water beneath his chamber. Follow the passage behind him to Zora’s Fountain and release the fish into the dish in front of Jabu-Jabu. He draws you inside.
References: Respec · Alex Donaldson · tested Switch 2 walkthrough
Catch up with Princess Ruto
Shoot the dangling ceiling switch to open the first door. Stun the jellyfish with a Deku Nut before using your sword. Continue to Ruto and follow her down the hole. Speak to her until she agrees to be carried, then take the nearest door with her.
References: Respec · Alex Donaldson · tested Switch 2 walkthrough
Carry her back upstairs
In the water room, set Ruto safely down, press the switch to raise the water and collect the map. Return to Ruto to drain the room. Use the low platforms to throw her onto the far ledge, raise the water again and climb up to retrieve her. Shoot the ceiling switch beyond. In the next room, call the elevator with its overhead switch, put Ruto on it and ride up together.
References: Respec · Alex Donaldson · tested Switch 2 walkthrough
Use her weight to reach the Boomerang
Carry Ruto north through the room where you first met her. In the branching corridor, take the right route to the large floor switch. Press it while carrying Ruto, leave her on the switch and enter. Defeat the Stingers to reveal the Boomerang chest.
References: Respec · Alex Donaldson · tested Switch 2 walkthrough
Remove the parasitic tentacles
Use Ruto to hold open the remaining switch-controlled rooms. Defeat the hanging parasites with targeted Boomerang throws. Clear the newly accessible rooms in turn, including the bubble room for the Compass. Cut the blue and green tentacles until the electrical barrier on the route back to the hub disappears.
References: Respec · Alex Donaldson · tested Switch 2 walkthrough
Recover the Spiritual Stone
Pick Ruto up and return to the floor-hole room. Drop through the newly cleared hole. In the next chamber, throw Ruto onto the raised platform. Stun Big Octo with the Boomerang, move behind it to its weak point and attack. Repeat until it falls, then ride the platform that carried Ruto upward.
References: Respec · Alex Donaldson · tested Switch 2 walkthrough
Cross the trembling platforms
Go down the ramp and clear the Octorok. Stun the wobbling electrical platforms with the Boomerang before crossing. Continue to the next drop, pick up the stone cube and place it on the floor switch ahead. The switch opens the final passage.
References: Respec · Alex Donaldson · tested Switch 2 walkthrough
Curve a throw around the barrier
In the last room, clear the jellyfish and climb the vine-covered tower. Aim the Boomerang around the transparent barrier to hit the hanging switch: there is no straight shot. Enter Barinade’s room. After winning, take the Heart Container and leave with Ruto to receive Zora’s Sapphire.
References: Respec · Alex Donaldson · tested Switch 2 walkthrough
Barinade
Keep circling and target the ceiling attachments with the Boomerang until Barinade detaches.
Clear the protective jellyfish, then hit the exposed core with the Boomerang. Slash it while it is stunned and back away as the electricity returns.
Track this chapter
Check steps as you complete them in the game. You can undo any check.
Sources and edition changes
Switch 2 edition · sources checked November 5, 2026
This guide follows the 2026 Nintendo Switch 2 remake. Routes were checked against edition-specific walkthroughs and Nintendo documentation. We have not personally completed a console playthrough.
The N64 guide and its saved progress remain separate. Checklist totals measure this guide, not the game's completion percentage. New features are documented where the available evidence supports them.
Changes to keep in mind
- The early water-room route includes the map before carrying Ruto onward.
- A stone cube holds the final floor switch; the original wooden-crate instruction does not apply.
- Farore’s Wind is available from the Zora’s Fountain fairy for 100 Rupees; it is helpful but optional for this dungeon.
- If you lose Ruto before the elevator, return to the room where she fell. After the elevator, check the upper room where you first met her.
- The Zora’s Fountain fairy requires bombs and Zelda’s Lullaby. You may return after the dungeon if you cannot afford the offering.
- Respec · Alex Donaldson · tested Switch 2 walkthroughEdition-specific guide ·