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A LINK TO THE PAST · SNES WALKTHROUGH

Misery Mire

Crystal VI · give weight to magic.

A Link to the Past
Official Nintendo artwork · Source

Original SNES route. GBA puzzles can differ, especially in the Ice Palace.

The key to this chapter

Quickly light the four torches spread across the two neighboring rooms. Return to the displaced room and fall through the hole to reach the Big Key.

Before you set outActivated Flute · Titan's Mitt · Ether · Pegasus Boots · Fire Rod

RewardsCane of Somaria and sixth crystal

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Dungeon floor maps 3 floors

Choose a floor, then enlarge its map. Stairs, treasure chests and passages are annotated on the original game maps.

Open original ↗
Misery Mire — 1F, map annotated by Ian Albert
Game images © Nintendo · maps and annotations: Ian Albert ↗
  1. In the Light World, use the Flute to fly to location 6. Lift the dark rock on the plateau to uncover the warp tile.

  2. Stand on the Ether symbol outside Misery Mire in the Dark World. Use the Ether Medallion with your sword equipped to open the entrance.

  3. Use the boots or the Hookshot to get through the opening. Eliminate the enemies needed to open the first doors.

  4. Collect the keys under the skulls and in the chests. Locate the floors connected by grids and the crystals that control the barriers.

  5. In the two neighboring blocky rooms, clear the torches and light all four quickly. Return to the transformed floor and fall down to the Big Key.

  6. Reach the big treasure chest in the eastern rooms: Hookshot across to the block, then dash along the collapsing walkway with the Pegasus Boots. Take the Cane of Somaria.

  7. Place a Somaria block on the button that does not stay pressed. In the dark rooms, bomb the north wall and activate the crystals from a distance.

  8. Gain the big door then beat Vitreous. Take the rewards before leaving.

Vitreous

Stay in a lower corner when lightning strikes in the center. Repel the little eyes with the sword; when the big eye pounces, use the bow or sword.

Your checked steps are shared with the interactive ALttP guide in this browser. Use the progress backup panel in the main guide to keep a copy.

Sources & notes

Original SNES route. GBA puzzles can differ, especially in the Ice Palace.

Consult the reference of this chapter ↗Progress backup ↗