A LINK TO THE PAST · SNES WALKTHROUGH
Thieves’ Town
Crystal IV · bring in the light.

Original SNES route. GBA puzzles can differ, especially in the Ice Palace.
The key to this chapter
Bomb the lit floor of the attic. Then bring the prisoner back into the sunlight in the room below.
Before you set outHammer · Bombs
RewardsTitan's Mitt and fourth crystal
Dungeon floor maps 3 floors
Choose a floor, then enlarge its map. Stairs, treasure chests and passages are annotated on the original game maps.

In the center of the Village of Outcasts, pull the statue gate to reveal the entrance to the dungeon.
Explore the two heights of the first rooms. Take map, compass and Big Key; gateways sometimes hide lower access points.
Go through the large north door. Look for the keys under the skulls and use a bomb to activate the crystal after your passage.
Upstairs, go to the room lit by a window. Throw a bomb at the crack in the middle of the light beam.
Go back down to the cells, lift the big block and open the prison. Talk to the girl and take the key from the chest.
In the room to the southwest, lower an obstacle with the Hammer and quickly open the large chest before the floor collapses.
Go back to the room under the attic and cross the sunbeam with her. Prepare for battle.
Defeat Blind and take the rewards. The Mitt now allows you to lift black rocks.
Blind
Hit the head attached to the body. After several blows, it comes off and another one appears. Avoid floating heads and focus attacks on the body.
Your checked steps are shared with the interactive ALttP guide in this browser. Use the progress backup panel in the main guide to keep a copy.
Sources & notes
Original SNES route. GBA puzzles can differ, especially in the Ice Palace.
Consult the reference of this chapter ↗Progress backup ↗