A LINK TO THE PAST · SNES WALKTHROUGH
Turtle Rock
Crystal VII · fire, ice and hanging rails.

Original SNES route. GBA puzzles can differ, especially in the Ice Palace.
The key to this chapter
Use Somaria on question marks. Save enough magic to light the torches from the rails and for the boss's two elemental heads.
Before you set outTitan's Mitt · Hammer · Quake · Somaria · Fire Rod and Ice Rod
RewardsMirror Shield and last crystal
Dungeon floor maps 4 floors
Choose a floor, then enlarge its map. Stairs, treasure chests and passages are annotated on the original game maps.

On the eastern summit in the Light World, lift the dark rock. Hammer the three pegs in this order: right, top, left. Step onto the warp tile.
On the Dark Summit emblem, launch Quake. Drop down past the turtle head and enter.
Use Somaria on the question mark in the first gap. At intersections, choose your direction to reach each branch.
In the room of four torches, prepare the Fire Rod before the circuit. Return to the door while all the flames are lit.
Defeat the cacti for their keys. In the Chomp room, activate the crystal and push the upper block of the group on the left to reveal a chest. At the lava room, take the eastern pipe. Eliminate the cactus in the crystal room, open the east door by going backwards to avoid the laser, then enter the pipe: it leads to the Big Key.
Continue to the two exits on the mountainside. The Mirror here allows a Light World detour for a Piece of Heart.
Enter via the other access to the ledge, cross the gap with the Hookshot and open the large chest. Now orient the shield towards the lasers.
On the rails, first reach the central island and its button under a skull. Take a platform again to reach the southwest exit.
Cross the laser hallway with the Mirror Shield facing each eye. Collect the key in the last treasure chest, then pass the crystal-switch barriers to reach the boss.
Defeat Trinexx, take heart and crystal. The seven girls can now open Ganon's Tower.
Trinexx
Ice against the red head, fire against the blue, then sword during the stun. Destroy the blue head early to limit frozen ground. In its second form, hit the central glowing segment.
Your checked steps are shared with the interactive ALttP guide in this browser. Use the progress backup panel in the main guide to keep a copy.
Sources & notes
Original SNES route. GBA puzzles can differ, especially in the Ice Palace.
Consult the reference of this chapter ↗Progress backup ↗